There are many different areas of expertise within the Microsoft Studio. On the one hand is the creative team, then there is a team with the skills needed to run a business. AV technology is absolutely crucial to Rare, as their work demands a variety of testing platforms, to fully experience games as their customers do. For example, the Arts Review Room has a large format high resolution 4k screen, a standard domestic screen and a monitor. Games in development are tested on each.
The Boardroom was the starting point of the project. Here Reflex installed Crestron control, an HD Diamond camera, an 84” LG LED display, with three smaller LG repeater screens around the edge of the room and, most importantly, surround sound.
The War Room is a large 80 seat auditorium, and is a multi-use space. At the front of the auditorium a TeamMate desk was installed, along with surround sound audio, Crestron control, Crestron DigitalMedia switching and distribution, and Revolab microphones.
Other areas of the brief included:-
The Directors’ Office where Reflex installed Crestron control, an LG 58” display on a custom rise and fall mount, in bespoke wooden credenza made by Turning Leaf.
The Sky Room, Sub Hub and Conkers meeting rooms, with 84” LG displays, Crestron control, and surround sound audio
The Boombox – Live Ops room with a 2×2 videowall created with Samsung UD460-P LED displays, along with Crestron control systems. This room is used to show and test the 4K Xbox on an 86” LG 4K display.
Throughout, it was critical that 4K systems were installed to support the new 4K Xbox, and so allow Rare to replicate the experience of the viewer.
The whole installation comprised of 13 rooms, all of which can be booked via a Crestron Room Booking system in the reception area. Also in this area a Reception Seating Booth with 32” screens and Crestron AirMedia, offers the ability to use laptops to hot desk, or hold 4 person or less informal meetings.
According to David Sanderberg – Head of Facilities Management at Rare, “The Reflex team was the saviour of our boardroom. We now have the facilities we need to foster our creative teams and to encourage collaboration on projects. Both the game development and commercial sides of the business have the tools they need to be effective.”